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I understand that civil3d has contraints, and all kinds of things that would cause triangles to not appear.
That is not my question here.
I have the situation where I import a landxml, and its missing triangles here and there.
Its not a bad landxml, they are literally missing from the triangle list so civil3d did it right.
How would I "fill" those though?
My first thought was to generate the 3d edges of the holes, and add those as breaklines.
I generated those, and added but C3D never finished thinking once I did that, it hung.
So that approach is bad, likely because I think c3d treats tri edges in a landxml as all breaklines.
You add one, and it seems to think forever (300k tri surface in my case).
My answer is pull that landxml into other software and fill and re-export the landxml.
That is no good for my buddies who only have civil3d though.
BTW, filling a hole means making a surface from the edges and adding the tris from that.
Could be a single triangle hole, or a huge missing area with 500 edges forming its boundary.
thanks,
internal protected virtual unsafe Human() : mostlyHarmless
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