how can solve connect the daylight to last target surface in subassembly composer?

how can solve connect the daylight to last target surface in subassembly composer?

giscivil92
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Message 1 of 19

how can solve connect the daylight to last target surface in subassembly composer?

giscivil92
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Hi. how can solve connect the daylight to the last target surface in the subassembly composer?

 

giscivil92_0-1704419914085.png

 

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Replies (18)
Message 2 of 19

fcernst
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It doesn’t look like you’re even daylighting at 38.30..



Fred Ernst, PE
C3D 2026
Ernst Engineering
www.ernstengineering.com
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Message 3 of 19

giscivil92
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Actually, 38.30 is the elevation target but I want to connect daylight to last surface

@fcernst 

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Message 4 of 19

fcernst
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Accepted solution

That’s just typical slope/elevation target scenario..then typical daylight scenario.. after the road/whatever ..not a multi-intercept daylight scenario. 

For a multi scenario at 4:1 send an auxiliary link out at 4:1 for a distance well past all the possible surface intersections.. then daylight back to pick up the last daylight intersection point

 

 



Fred Ernst, PE
C3D 2026
Ernst Engineering
www.ernstengineering.com
Message 5 of 19

giscivil92
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I didn't understand, what do you mean!?

 

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Message 6 of 19

fcernst
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The 4:1 was just an arbitrary slope….example

 

You don’t have a daylight multi-intercept scenario here…….



Fred Ernst, PE
C3D 2026
Ernst Engineering
www.ernstengineering.com
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Message 7 of 19

giscivil92
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I shredded the pkt you can check the file!

I have tried to solve it but I couldn't!

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Message 8 of 19

BrianHailey
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This is what @fcernst was recommending, which is brilliant.

 

BrianHailey_0-1704464692253.png

 

Brian J. Hailey, P.E.



GEI Consultants
My Civil 3D Blog

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Message 9 of 19

giscivil92
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@BrianHailey but I don't know how I do it?

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Message 10 of 19

BrianHailey
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Create an axillary point that extends way out beyond your surface.

BrianHailey_0-1704468329802.png

 

And then create a point daylighting back the other direction from that axillary point.

BrianHailey_1-1704468377627.png

 

 

 

Brian J. Hailey, P.E.



GEI Consultants
My Civil 3D Blog

Message 11 of 19

giscivil92
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@BrianHailey 

I did it, but the problem was not solved!

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Message 12 of 19

giscivil92
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Unfortunately, I have not solved this problem yet!

 

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Message 13 of 19

nkiakas
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Advisor

hi @giscivil92 

This video i am sure will help you

Its exactly what to you want

https://youtu.be/hUqrQhkHD5g?si=eFyqbzyWXWl7N6_k

Message 14 of 19

giscivil92
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Advocate

I have been attempting but I wasn't successful could you check please check the pkt!?

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Message 15 of 19

nkiakas
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Advisor

Yes i will look in your subassembly.

Could you please also share the concept of this typical section?

I want to know exactly how it works.

Do you have any sketch from your typical section?

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Message 16 of 19

giscivil92
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@nkiakas My apologies that I can not share the file!

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Message 17 of 19

BrianHailey
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@giscivil92 change the extension of the .pkt file to .zip and then share it.

Brian J. Hailey, P.E.



GEI Consultants
My Civil 3D Blog

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Message 18 of 19

giscivil92
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@BrianHailey 

I shared it.

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Message 19 of 19

BrianHailey
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Accepted solution

Since you haven't explained what exactly you want I'm going to assume that you want L102 in your subassembly to daylight to the last point that it would cross the surface target EG.

BrianHailey_0-1704836970319.png

 

To do this, create an axillary point from P60 at the same slope that you would daylight so that it extends way beyond the limits of your surface. From that axillary point, create another axillary point that slopes to surface back along the path of the original axillary link. Now, create point P91 at that axillary point and then link L102 between point P60 and P91 and you're done. 

 

In essence, go out beyond your surface and then daylight back, that's your last surface crossing. Now create a point there and link it to the previous point.

Brian J. Hailey, P.E.



GEI Consultants
My Civil 3D Blog