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Why on earth doesn't C3D use Frequency insertion lines as breaklines? Is there a way to make this Happen?
When designing a kerb return/curb return. The triangles (green in attached image) cross the insertion lines or Frequencies (Red in attached image). This makes the contours look terrible.
I know I can make edits to the surface, but this is such a terrible way to work, because:
A - I shouldn't need to. I'm super Lazy, i don't want to do this
B - With major changes i need to go back and edit them. I'm super Lazy, I don't want to do this
C - Manual edits on top of manual edits on top of manual edit will occur. this sux and yes, I'm lazy
Solved! Go to Solution.
