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I have a small access road that terminates within a 75' X 75' fenced-in area. I'm attempting to grade this site by using two different assemblies.
For the road outside the fenced area, the assy consists of a lane (LaneOutsideSuperLayerVaryingWidth), a ditch, and DaylightGeneral sub-assemblies. For the area inside the fence, I've added a BasicShoulder to the edge of the lane sub-assy to grade everything extending from EOP to the fence. See below for a pic of the two assemblies.
The corridor looks pretty good, but when you look at the corridor surface, the area inside the fence isn't getting fully graded. You can see the contours denoted by the red arrows that are creeping inside the fenced area (see below). Can anyone shed some light on how I can get the fenced area to grade flat as intended? Maybe there's another daylight sub-assy that would work better?
I've messed around with doing this using two separate corridors instead of two regions within the same corridor, and that does seem to work better, but then you have the added complexity of another surface to deal with. I would prefer to do it all with a single corridor.
Solved! Go to Solution.