Corridor issue
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Hello,
I'm studying some tunnels and some ditches and they all have more than 25% grade. So my problem is when i apply my assembly of a tunnel or a ditch, c3d uses the z from the profile axe and places the normal section vertical when in reality and in the construction site the section is placed perpendicular to the profile.
Can i make an assembly that is placed vertical but does the calculation of the distorcion so all the geometry stays perpendicular to the profile axe?
For example, if my assembly is a plain circle for a tube, it should show all the sections as an ellipse.
Or does c3d permits to draw perpendicular sections? i never saw...
The only work around for the ditch problem was to make a offset with the real distance of the profile axe to bottom of excavation and then start grading it to the top with the same assembly section.
Hope that i explained fairly my problem.
Thanks
Nuno