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Best Practice for Corridor surface builds
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At times in the past, I have generated my corridor surface FG then later went into its edits and added breaklines, swap edges, paste some other surface, added hide boundary, etc. It never turns out good down the road but it's too late with as many edits as it might have in its build.
These days I like to create my corridor FG and that surface is done! I create another new container FG, paste in my corridor FG then any EDITS needed are done in that surface container.
How do you C3D'rs do surfaces when using corridor(s)?