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What happened to joints in Character Generator?

16 ANTWORTEN 16
GELÖST
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Nachricht 1 von 17
arlducED552
1398 Aufrufe, 16 Antworten

What happened to joints in Character Generator?

I generated several characters FBXs on Friday 12/1. When I generated FBXs with the same settings on Monday 12/4, I noticed that the generated characters no longer have joints. What happened?

 

Here's an example of a character I generated on 12/4. Notice the hierarchy of joints listed in the Outliner:

Screenshot 2023-12-05 at 4.22.41 PM.png

Here's the same character generated on 12/1. Notice there are no joints, only transforms:

Screenshot 2023-12-05 at 4.20.15 PM.png

Please advise!

 

16 ANTWORTEN 16
Nachricht 2 von 17
corbata
als Antwort auf: arlducED552

I was about to post something myself but I see you beat me to it. The issue started somewhere between the 2nd and the 4th of December, based on my character generations. Hopefully someone from Autodesk reads this soon and can address it. 

Nachricht 3 von 17
truckexpert
als Antwort auf: arlducED552

Maddening 

Peace,
Dave

System Information:
------------------------------
3DS Max 2023 and 2024
Microsoft Windows 11 Pro
Dell Precision 5820
Intel(R) Core(TM) i9-10920X CPU @ 3.50GHz, 3504 Mhz, 12 Core(s), 24 Logical Processor(s)
Display Adapter: NVIDIA RTX A4000
Adapter RAM (1,048,576) bytes
Installed Physical Memory (RAM) 64.0 GB
Total Physical Memory 63.7 GB
Available Physical Memory 45.6 GB
Total Virtual Memory 81.7 GB
Available Virtual Memory 56.5 GB
Page File Space 18.0 GB
Nachricht 4 von 17
arlducED552
als Antwort auf: arlducED552

Oops I just noticed I mixed up the dates on my original post. The first screenshot (with joints) is from my 12/1 model, and the second screenshot (without joints) is from my 12/4 model.
Nachricht 5 von 17
jjb
Enthusiast
als Antwort auf: arlducED552

Any fix for this?  I have noticed the same thing.  The generated characters essentially have nothing to rig.  I've even tried regenerating old characters, created over the years, character that worked fine, and get fbx files with no skeleton to rig.  I am exporting as 3DS Max FBX with the attached settings.  It appears as though something broke in the character generating process.

Nachricht 6 von 17
tiffanydoB4EZJ
als Antwort auf: arlducED552

Same thing happened to me. Please provide a fix!!

Nachricht 7 von 17
t_m_brunton
als Antwort auf: arlducED552

This is happening with all the various options for generated characters. This is not an issue with Maya as MotionBuilder does the same, and from another thread, Unity also.

 

Is there an ETA for a fix as I get my students to use Character Generator to create rigs when first learning how to retarget mocap in MotionBuilder so need to know urgently! 

 

 

Nachricht 8 von 17
corbata
als Antwort auf: t_m_brunton

I'm in the same boat. My students need it to create their scenes. Luckily I had quite a few characters created before the problems began so I made a library of preapproved characters. Let me know if you would like access to these characters. 

Nachricht 9 von 17
t_m_brunton
als Antwort auf: corbata

Hi,

 

That would be great, thanks! I do have a few myself so can reciprocate.

 

 

 

Many thanks,

 

Tim

Nachricht 10 von 17
sxkx
als Antwort auf: arlducED552

Is the joints missing issue going to be fixed anytime soon?

Nachricht 11 von 17
t_m_brunton
als Antwort auf: arlducED552

@corbata @arlducED552 @sxkx @tiffanydoB4EZJ 

This issue appears to be fixed now.

Nachricht 12 von 17
arlducED552
als Antwort auf: arlducED552

 @t_m_brunton Thanks for letting us know!

Nachricht 13 von 17
arlducED552
als Antwort auf: arlducED552

And I checked this -- joints are back for my models :grinsendes_Gesicht:

Nachricht 14 von 17
corbata
als Antwort auf: t_m_brunton

Hallelujah !!!!! Thanks for the heads-up!!!

Nachricht 15 von 17
sxkx
als Antwort auf: arlducED552

Great that it´s working again! Thanks for Autodesk for the fix!

Nachricht 16 von 17
fro4boss
als Antwort auf: corbata

Anyone have this character?

If you have pls contact me :handschlag: 

Contact on Facebook

https://m.me/free3d1m

Nachricht 17 von 17
warrock2014yh
als Antwort auf: arlducED552

This topic may be useful to me. Thanks. :leicht_lächelndes_Gesicht:

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