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Open a Character's mouth in Unity

5 REPLIES 5
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Message 1 of 6
Anonymous
889 Views, 5 Replies

Open a Character's mouth in Unity

Hello,

 

I'm using Autodesk Characters in Unity for a research project on how facial expressions are perceived in VR. So far I could create some pretty realistic facial expressions like smiling, fearful face etc. However, when I try using the "open mouth" blendshape, the lips do form in the expected manner but the teeth keep touching instead of opening.

How can I actually open a character's mouth in Unity?

 

Thanks,

Marius

5 REPLIES 5
Message 2 of 6
gaudres
in reply to: Anonymous

Hi,

I am sorry, I am not a Unity expert. My knowledge of Unity is basic

... but If you load a CGen character in Unity that was exported using Facial Blend Shapes expression, you can probably create a script that will for example set the teeth_Shout "blend shape" (open mouth) parameter to 100 when the expression.Shout is set to 100.

* See the attached file

 

Best regards

Sophie

 

Message 3 of 6
Anonymous
in reply to: gaudres

Hi,

 

thanks for the file. I've tried setting expression.Shout to 100. It does form the lips in a shout-like-manner. However, the mouth itself won't open. I've attached an image of what that looks like.

Anyone knows a solution?

 

Best,

Marius

Message 4 of 6
gaudres
in reply to: Anonymous

Hi,

Like I said, you also need to set the teeth_shout to 100

Select the teeth and then set the teeth_shout parameter to 100.

 

Best regards

Sophie

Message 5 of 6
Anonymous
in reply to: gaudres

Hi Sophie,

 

oops now I got it! Works beautifully 🙂

 

Best,

Marius

Message 6 of 6
gaudres
in reply to: Anonymous

Good news! Happy to hear it's working.

 

Have a nice day!

Sophie

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