Fire simulation, radiation and temperature

Fire simulation, radiation and temperature

Anonymous
Not applicable
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Message 1 of 3

Fire simulation, radiation and temperature

Anonymous
Not applicable

Hi everybody, 

 

I would like to have your thoughts on the way we model fire.

 

So, I have this fire analysis to complete and I am running multiple test on the side to have a better understanding of what the software does with each heat transfer mode, since I cannot stop having unreal smoke temperature results.

 

My main problem is how to obtain relevant temperature values without changing my volumetric heat load BC randomly. When I say unreal or relevant, I mean regarding fire standards available (NFPA, BR, CIBSE) and fire simulations that have been already done (NIST). And even if I do choose this guessing type of approach, I dont know how I would justify the heat load value.

 

 

I read everything I could on the proper way to model a "fire", such as a resistance part with high conductivity surrounded by suppressed walls:

- Resistance part is heat up thanks to the heat generation BC,

- Air is allowed to pass through the resistance part, and air take away some heat with it,

- Air has also its own conductivity and take away some heat by conduction as well,

- Surrounding walls do not participate to the heat transfer because they are unmeshed.

 

But the problem is no one ever point out a temperature problem neither talk about radiation heat transfer mode in this type of approach, and according to me, not the one you want to forget when modeling a fire. 

 

So on my side, resistance part always remains too hot, and as a result, produce high temperature profile all around the plume. And I am not able to fit any standards' design requirements.

 

In Autodesk CFD, a resistance material assigned to a part cannot transmit radiation heat loads. I know it can has an emissivity value assigned, thanks to the air, but it does not help any further.

 

So to model a fire in another way, what do you think of the following approach instead:

- Forget the resistance part and the suppressed walls

- Model a cylindrical solid material instead, with custom emissivity and conduction values

- Assign a heat load BC, scalar, and allow radiation heat loads to be calculated

 

Thus, we give up the idea of air going through an imaginary part which heats up and slows down the air, but we only autorise the air to flow around a hot burning material representing the fuel itself (as it would be if a solid material surrounded by flames was burning in real life). I think that way would allows radiation to be taken into account.

 

I'd love to hear and learn from the community who has ever worked on a fire analysis in Autodesk CFD, so please, fell free to comment

 

CaptureFire2.PNG

 

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Message 2 of 3

Jon.Wilde
Alumni
Alumni

Cool image 🙂

 

How about an improvement to the original approach where you mesh the fire surround and enable radiation?

We ended up with this method after a lot of testing over many years 🙂

I am not sure why we ended up with having it suppressed, potentially as it could radiate back to itself? 

 

My thoughts around your proposal are that you might not be controlling the heat added to the air as most of it passes close to the solid but not all.

How does the air temperature compare to what you would expect to see?

 

Thanks, this should be an interesting discussion!

Jon

 

Message 3 of 3

Anonymous
Not applicable

Hello, I really aprreciated both of your ideas to simulate fire in CFD.

I am new to CFD simulations in general but I am doing my master thesis just about this.

I tried to follow the official guide but it does not work properly, the temperatures does not seems right:  https://knowledge.autodesk.com/support/cfd/learn-explore/caas/sfdcarticles/sfdcarticles/How-to-simul...  

 

Is it too much to ask you @Jon.Wilde and @Anonymous to share your fire simulation model in Autodesk CFD so I can adapt to my geometry and run the simulation and compare results? Maybe we can learn something from my experiments too, and I will give feedback. 🙂

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