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Where are the bif nodes gone?!

7 REPLIES 7
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Message 1 of 8
george.stamenov
1254 Views, 7 Replies

Where are the bif nodes gone?!

I have the most recent version of Bifrost graph and now out of no reason I can't see the bif nodes in the outliner! Why is that? The only node I see is the bifrostGraph1 , where are the bif node?!

7 REPLIES 7
Message 2 of 8

Bif nodes are lagacy. They are replaced by the GraphShape.

The GraphShape nodes are DAG nodes and therefore you can parent them under Maya objects.

 

From the Bifrost help.

Graph shapes are a major change to the integration of Bifrost into Maya. Previously there were two nodes — a graph for computation and a bif shape for viewport and offline rendering. Now there is a single node that does both. This is the new default representation of Bifrost in Maya.

The older graph nodes and associated bif shapes are still supported. To convert between them and the new graph shapes, choose Edit > Convert Graph in the Bifrost Graph Editor. Note that old graph nodes no longer appear in Maya's Outliner if Display > DAG Objects Only is on.

 

 

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Message 3 of 8

Thank you so much!

Message 4 of 8

How do we move individual bif nodes (or graph nodes) in the new graph format where the individual bif transforms are no longer present? BifGraph seems to hold all objects in one. 

Message 5 of 8
Grahame_Fuller
in reply to: animation

If you want to control the transforms of the individual outputs separately, you can simply convert the graph as mentioned.

 

If you want to keep the graph nodes visible in the explorer, you can use Maya's Node Editor to connect the output from the unconverted bifGraphShape to separate secondary graphs, each of which just extracts one object from the array and outputs it separately. You'll probably want to hide the bifGraphShape's output in the viewport.

 

Of course, if it's possible to compute each output in its own graph to begin with then that would make more sense for better modularity and maintenance.

 

gray


Grahame Fuller
Learning Content Developer
Message 6 of 8
animation
in reply to: Grahame_Fuller

Thank you for your response. I initially needed to control the
translations on multiple input shapes, so scripted a method to do this
with locators where necessary. Is there any detriment to converting to
the older graph format for convenience sake? Doesn't seem to affect any
data thus far, but don't want to run into any blockers later once fully
diving in.
Message 7 of 8
Grahame_Fuller
in reply to: animation

There should be no downside to converting the graphs, other than losing their visibility in the Outliner. Of course, you can always turn off Display > DAG Objects Only but that also exposes a lot of other clutter that you might not want to scroll through.

 

Cheers,

gray


Grahame Fuller
Learning Content Developer
Message 8 of 8
animation
in reply to: Grahame_Fuller

Awesome, thank you

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