hello guys,i have used new spatial queries for a wetmap effect.
here is the link to the video.
u can basically get decent result with any of the latest spatial queries in new version,but i used sample points in radius compound from rebel pack which gives us much smoother result and a simple sim setup with feedback port so that we can add or reduce wetness during simulation.
Great to hear you found "sample points by radius" useful! For some background on it, I created it at a user's request. There's also an example graph included that shows it working and visualizes the result, to allow people to play with it and get a feel for what the parameters do.
The Rebel Pack has multiple purposes, but one is a staging area for nodes that may go into the main builds but perhaps need a little more testing and iteration. Please feel free to post feedback here or on the Rebel Pack thread about it!
Thanks,
Jonah
thank u jonah.i would say this is must have node in bifrost library.
this is essentially working like attribute transfer in houdini.
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