Community
Bifrost Forum
Welcome to the Bifrost Forum. This is the place for artists using Bifrost to ask and answer questions, browse popular topics, and share knowledge about creating effects procedurally using Bifrost. You can also visit the Bifrost Community on AREA to download an array of ready-to-use graphs, read Bifrost news and updates, and find the latest tutorials.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Use texture to drive Bifrost scatter

7 REPLIES 7
SOLVED
Reply
Message 1 of 8
overalgu
867 Views, 7 Replies

Use texture to drive Bifrost scatter

Hi

Sorry if this has been asked before, but how do i use a texture to drive my bifrost scattering?

It's the same as the example in the bifrost 2.1 presentation, i have a terrain from gaea and i want to use the flow data to drive the scatter

I know i have to connect something to the weight in the scatter points node, but how do i get the texture data in the graph for this?

Labels (1)
7 REPLIES 7
Message 2 of 8

You have to use vertexcolors. Bifrost does not support textures yet. 

----------------------------------------------------------------
https://linktr.ee/cg_oglu
Message 3 of 8
overalgu
in reply to: overalgu

I see, is there a way to project a texture into vertex colors? They used a texture to drive scatter in this presentation

https://youtu.be/4D02lB-Tq4Y?t=1198

Message 4 of 8
JMM71
in reply to: overalgu

at 4:30 in this video:

https://youtu.be/4ch3Tmvpl44

 

Shows you how to do it.

 

Cheers

Jason

Message 5 of 8
overalgu
in reply to: JMM71

Thanks! This is it

Message 6 of 8

If i find time i will add that nice trick to my video series. Thanks Jason.

----------------------------------------------------------------
https://linktr.ee/cg_oglu
Message 7 of 8

It works as a workaround, but you have limitations such as not being able to color correct the map, hoping in the next update we will have full support for file textures in the graph

Message 8 of 8
valhallen
in reply to: overalgu

I have a pythonic method for doing it too - doesn't solve the colour correction issues, but does make it easier to bring in and store multiple textures ...

details here:
https://forums.autodesk.com/t5/bifrost-forum/create-text-in-bifrost-graph/m-p/10090631#M4696

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report