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Use a 2d texture as mask for scattter.

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Message 1 of 3
theo7R7XM
424 Views, 2 Replies

Use a 2d texture as mask for scattter.

Hello,

 

Is it possible to use a 2d textures as a mask to scatter points ?

I know it is possible to bake the texture as vertex color but a more direct approach would be nice !

Thanks

Gabriel

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Message 2 of 3
mjcg91
in reply to: theo7R7XM

Texture sampling is not supported yet.

For now you have have to use vertex color.

Maxime Jeanmougin - Technical Artist
https://maximejeanmougin.com

Join the Bifrost Addicts community on Discord:
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Message 3 of 3
TasticAd
in reply to: mjcg91

I'm so waiting for tex files to be supported.. 😁

I guess I'm not the only one.

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