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The water is colliding in the air

6 REPLIES 6
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Message 1 of 7
SouuGui_
605 Views, 6 Replies

The water is colliding in the air

Hello guys,

 

First of all, I was trying to simulate blood on the umbrella, but everything I have tried went wrong.

 

So I decided to use Bifrost liquid to simulate water falling on it and then changing color to red, buuuuut the water is colliding in the air before hitting the umbrella, it seems like there is a force field, but I don't know how fix it.

 

Thanks in advance for any tip.

 

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6 REPLIES 6
Message 2 of 7
mspeer
in reply to: SouuGui_

Hi!

 

Try a lower value for Master Voxel Size.

Message 3 of 7
SouuGui_
in reply to: mspeer

It didn't work =(

 

I believe the problem is the collider, but I don't know what property

 

 

b.jpg

Message 4 of 7
michael_nielsen
in reply to: SouuGui_

Perhaps it's because your umbrella is just a shell. You can try to switch mode from "Solid" to "Shell" on the collider props under the Conversion tab. There is also a thickness property which you can try to set to zero.

Hope this helps. If not, please upload your scene file so we can have a look.

Cheers,

Michael



Michael Nielsen

Principal Engineer
Message 5 of 7
SouuGui_
in reply to: michael_nielsen

Hello Michael,

 

I tried to do as you told and it didn't work, I changed thickness from 1 to 0.5 and the water collided beneath the umbrella, then I put 0.6 and it came back to where it were before, colliding above the umbrella.

 

I uploaded the scene as you ask, thank you for helping me out.

Message 6 of 7
mspeer
in reply to: SouuGui_

Hi!

You applied an offset to the Bifrost Liquid,

"bifrostLiquid1" has a value of "1.735" for Translate Y,

set this to "0" and the problem is solved.

Message 7 of 7
SouuGui_
in reply to: mspeer

Hi!

 

I laughed a lot when a did that and problem was solved hahahaha, thank you so much for the help guys. I really appreciate it. 

 

niiice.jpg

 

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