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Hello
I would like to get the texture information from the plane and assign it to the MPM simulation.
I can't find an easy way to achieve that
Of course I can assign material but is there a way to assign a photography texture to the granular particules output ?
Should work with vertexcolors.
https://forums.autodesk.com/t5/bifrost-forum/point-color-from-image/m-p/8928472
Thanks for the clue.
So I can use the graph from @jooskoneman and it gives a good result, but not sure i will help me to render a MPM simulation on it
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