Set an object to its UV flatten shape

Set an object to its UV flatten shape

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Message 1 of 5

Set an object to its UV flatten shape

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Enthusiast
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Hi everyone,

I'm quite new to Bifrost but pretty sure this is a possible thing to realise within it (hopefully it is)

Like the title says I'm trying to unwrap an object to its UV shape 👨‍🔧

 

My first approch would be to get the geo's face_vertex_uv property but then can't figure yet what should be used between the get_geo_property and set_geo_property nodes... Any hint would be appreciated 😊

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Message 2 of 5

mjcg91
Collaborator
Collaborator
Accepted solution

I made a compound for this a while ago, you can have a look inside to learn how to create the flattened shape from the mesh's uv properties.

 

Cheers

 

Maxime Jeanmougin - Technical Artist
https://maximejeanmougin.com

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Message 3 of 5

Christoph_Schaedl
Mentor
Mentor

Thanks does work great!

 

mesh_to_uv.JPG

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https://linktr.ee/cg_oglu
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Message 4 of 5

TasticAd
Enthusiast
Enthusiast

Thanks mjcg, that's a nice compound!

 

I managed to find a solution for my needs, I actually wanted to create a transition animation like so:
patterns-to-pose1.gif

 

I could in fact export the mesh as flatten for this particular model. Then I used a linear_interpolation between the to meshes point_positions.
I will have a look further into you great compound and see if I can do the same with other kind of models (if it keeps the same vertices order, it would be great!)

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Message 5 of 5

abercaine
Advocate
Advocate

hi, 

is it possible the other way around?
Basically going from a flattened mesh to actually create UVs to feed another mesh  

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