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Hi everyone,
I'm quite new to Bifrost but pretty sure this is a possible thing to realise within it (hopefully it is)
Like the title says I'm trying to unwrap an object to its UV shape 👨🔧
My first approch would be to get the geo's face_vertex_uv property but then can't figure yet what should be used between the get_geo_property and set_geo_property nodes... Any hint would be appreciated 😊
Solved! Go to Solution.