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SCatter on Volume

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Message 1 of 3
valhallen
474 Views, 2 Replies

SCatter on Volume

Ok Gurus, I have a weird one here ...I'm trying to scatter in a volume using a random/density point scatter - which I assumed would scatter based on voxel_fog_density ...Doesn't appear to be working.  Am I doing something wrong here, or have I assumed incorrectly?  My merged volume has a strip running through it that doubles the voxel density, so I would expect to see twice as many points in that strip than out of it?  Watchpoint/Dump object is giving me a lot of zeros, but some higher densities too ... help me Obifrost Wan Kenobi, you're my only hope ...

I've even tried 10x the density but with no joy:

valhallen_1-1627999973608.png

 

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2 REPLIES 2
Message 2 of 3
mspeer
in reply to: valhallen

Hi!

 

Try a higher value for Amount in the scatter node and keep the density values in a range of 0 - 1 , or remap them to a range of 0 - 1 .

Message 3 of 3
valhallen
in reply to: mspeer

Worked a treat! Cheers.

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