Announcements

Between mid-October and November, the content on AREA will be relocated to the Autodesk Community M&E Hub and the Autodesk Community Gallery. Learn more HERE.

Scale particle emission rate using vertex color

Scale particle emission rate using vertex color

ken.ootani
Participant Participant
1,299 Views
3 Replies
Message 1 of 4

Scale particle emission rate using vertex color

ken.ootani
Participant
Participant

I have edited "simulate_particles" compound.
you can use a vertex color to scale the "emission rate" and "initial velocity" on parts of the surface.

 

emit_rate.pngemit_rate_graph.png

 

I expect Autodesk to support texture maps in the future.

 

0 Likes
Accepted solutions (1)
1,300 Views
3 Replies
Replies (3)
Message 2 of 4

khanwars64
Contributor
Contributor

a vary_source_properties could do the same thing  with color set , as u said down side is texture maping-

but i liked what u did with other nodes however i dont understand it attall :)))

it would be nice if u explain logic behind your  graph  why there are values why there are set and get  in a word why nodes are there

and yes for sure this bifrost need lot more tools and utilities to get in work

for now i think practicing is kinda waste of time

0 Likes
Message 3 of 4

ken.ootani
Participant
Participant

I understood " vary_source_properties" .

I edited "simulate_particles -> solve_particles -> advance_one_frame -> advance_one_timestep -> emit_from_source -> emit -> create_points "

 

edit.png

0 Likes
Message 4 of 4

ken.ootani
Participant
Participant
Accepted solution

example1 : use the feedback port .

example2 : use influence

example3 : edit simulate_particles