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Scale particle emission rate using vertex color

3 REPLIES 3
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Message 1 of 4
ken.ootani
1103 Views, 3 Replies

Scale particle emission rate using vertex color

I have edited "simulate_particles" compound.
you can use a vertex color to scale the "emission rate" and "initial velocity" on parts of the surface.

 

emit_rate.pngemit_rate_graph.png

 

I expect Autodesk to support texture maps in the future.

 

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3 REPLIES 3
Message 2 of 4
khanwars64
in reply to: ken.ootani

a vary_source_properties could do the same thing  with color set , as u said down side is texture maping-

but i liked what u did with other nodes however i dont understand it attall :)))

it would be nice if u explain logic behind your  graph  why there are values why there are set and get  in a word why nodes are there

and yes for sure this bifrost need lot more tools and utilities to get in work

for now i think practicing is kinda waste of time

Message 3 of 4
ken.ootani
in reply to: khanwars64

I understood " vary_source_properties" .

I edited "simulate_particles -> solve_particles -> advance_one_frame -> advance_one_timestep -> emit_from_source -> emit -> create_points "

 

edit.png

Message 4 of 4
ken.ootani
in reply to: khanwars64

example1 : use the feedback port .

example2 : use influence

example3 : edit simulate_particles

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