I have edited "simulate_particles" compound.
you can use a vertex color to scale the "emission rate" and "initial velocity" on parts of the surface.
I expect Autodesk to support texture maps in the future.
Solved! Go to Solution.
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I have edited "simulate_particles" compound.
you can use a vertex color to scale the "emission rate" and "initial velocity" on parts of the surface.
I expect Autodesk to support texture maps in the future.
Solved! Go to Solution.
a vary_source_properties could do the same thing with color set , as u said down side is texture maping-
but i liked what u did with other nodes however i dont understand it attall :)))
it would be nice if u explain logic behind your graph why there are values why there are set and get in a word why nodes are there
and yes for sure this bifrost need lot more tools and utilities to get in work
for now i think practicing is kinda waste of time
I understood " vary_source_properties" .
I edited "simulate_particles -> solve_particles -> advance_one_frame -> advance_one_timestep -> emit_from_source -> emit -> create_points "
example1 : use the feedback port .
example2 : use influence
example3 : edit simulate_particles