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Roadmap Maya Bifrost Integration - Timewarp

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brandaosa
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Roadmap Maya Bifrost Integration - Timewarp

Hi, 

2024, 

It seems Bif TIME node does't respect timewarp integration. Is it by design?

It is not the most intuitive to go inside Node Editor, grab the OutTime output from Maya Time node and use the value to override bif_TIME node. Or animate a custom float input to try to match timewarped objects? Please help.

Is there yet a workflow (a node) to smooth particle position or even mesh displacement between specific frames in slow motion?  Having all attributes in a BOB frame, why it can't kind of automatically interpolate between two frames?

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