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Render bifrost MPM sand without arnold
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Hi,
I'm trying to render bifrost MPM sand with octane render for maya.
I know I can use points_to_level_set and volume_to_mesh node to mesh sand particles.
but the result looks like liquid mesh.
and as my render engine is octane for maya so I can not assign material in bifrost graph.
Is there any way to instance mesh to MPM particles and cache out "single" file alembic?
Thanks
