PPG V1.0 - Procedural Polygon Generation in Bifrost
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Here is version 1 of my compound pack "Procedural Polygon Generation" for Bifrost.
The goal of these compounds is to create a Construction History in Bifrost that uses different simple initial objects - simple blocks of a few polygons - to create complex buildings that automatically adjust to the scale.
The concept for this kind of modeling was presented by my colleague Maxime Jeanmougin at GDC 2022 as a Platinum Games employee, and he referred to earlier work by Akira Saito.
Compatibility:
Tested with Maya 2023, 2024 and Bifrost 2.6 , 2.7.0.1
IMPORTANT NOTE:
If you are working with Maya 2024 then the colors of the node "PPG_diagnostic" are too bright.
Change the "Brightness" in the section "Color Tags" to 0.32 and the "Default Tag Color" to 0.16, 0.16, 0.16
Then re-publish the node to the folder "PPG_V1.0\compounds" with the namespace "PPG" to keep these settings.
Tutorial video: