Not-master classes?
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Hi,
The Bifrost developers are too smart, there's too great of a gap between what you guys do and the cognitive abilities of mere mortals. I just tried to watch Marcus's new Visual Programming Masterclass. At about ten minutes in, he actually starts building a graph. As soon as he starts whipping together a bunch of compounds, I become instantly lost.
I get the broad concept of what he's doing (breaking a mesh into polygons) but I don't fully understand the specific terms and processes. I have to stop the video and look up terms... what's an array slice, etc. It's just going too fast with too much new information and not enough explanation. So I find myself rewinding over and over trying to parse this fast and dense information.
I thought that part of the mission of Bifrost was to make graphics programming accessible to artists. And I guess that's true, relatively speaking. But it does seem that without any background in graphics programming, users are just not going to get it. The developers have insulated users from the really difficult stuff, linear algebra etc. But unless there's a "Bifrost for Dummies", it's just not going to be adopted by anyone but those with established advanced technical skills.
But I feel like it doesn't have to be this way. If the creators of these tutorials could just slow WAY WAY WAY down and explain EVERY single thing they are doing, without assuming ANY prior knowledge, then they could reach a wide audience. I've always been a cheerleader for Bifrost. I am amazed at its potential. But there's a massive knowledge gap. Even someone like me, with 25 years as a CGI artist and 20 years as a teacher, is frustrated and despondent when confronted with the difficulty level of this material, and the nonchalant manner in which advanced terms and concepts are casually thrown around.
So, where are the NON-master classes? Where are the learning materials that are in any way approachable by non-programmers? I tried to do that with my Bifrost course on LinkedIn, but I could only work within my very limited scope of understanding.
Bifrost itself could be an incredible teaching tool. The graph could be a way to "elevate artists" as Marcus once said in an interview. But we need teachers who understand the material AND can make it comprehensible to non-expert users. I can do the latter, but I can't do the former. As it stands, I feel like there's a huge potential here, but it's squandered for need of effective communication.
Maybe regular schmucks like me are not the target users of Bifrost. Maybe I had it wrong all along and it's not intended for anyone without a computer science degree and years of experience. That makes me very sad because I feel like I've completely missed my opportunity. I wish I had a time machine so I could go back 30 years and enroll in a computer science degree program instead of studio art.
Aaron