ok I get what you need I went through a few of these problems a while back so here is where you'll find what you need.
OK first off you need to understand how to import animated alempic files and how to trigger them a bunch of little things you need to learn. If you already have a good understanding here will solve most of your problems there https://www.youtube.com/watch?v=I3q7uM4u24E&t=304s
Quixel exports plants and rocks geos in one alimpic, so I just cycle through because each Geo has an ID attached to them. So by looping them and randomly indexing it I can scatter random pieces of geometry from one alempic.
Now once you're done watching that video this is where I found the solution to my UV problem. I'm taking Hi-Rez quixel models turning them into volumes and then adding the texture back on them. But I was stuck losing the UV's in the end of my output. But the beginning part of this video is great it will explain to you how geometry. works. But it also explains how to break up a surface for your blending purposes. https://www.youtube.com/watch?v=I3q7uM4u24E&t=304s
Good LUCK!