Firstly thank you all for the kind comments it makes the headway I make worthwhile and helps to know that people are interested .
First and foremost I have an inquisitive mind that is kind of uncontrollable at the moment and that is coupled with how I have always worked in vfx and that is to never ever give up, keep pushing forward to make it work no matter what, you kind of have to and I think we all have that ethos but it just depends on how much time one can put into it .
Personally I don't ask why AD isn't doing tutorials on bifrost graph , I don't have the time, I don't want to wait and there is this big box of mysterious toys in front of me and I want to play ! So I am doing my thing, probably wrong allot of the time, probably not the best way to do what I am doing but the visuals do come together, the simluations work and that's how I have always used Maya, if it looks good on screen and it works then great !
I agree that AD help in certain areas would be beneficial but those guys are (I imagine) are working full speed to implement changes, requests and many new incredible features . Those guys (and I use the term guys in a unisex way like "hey guys" when I am talking to both men and women, ((just thought I would cover that)) are incredible, what they are achieving will change the face of Maya in many areas .It is them that deserve the appreciation .
With Bifrost Graph, for me anyway, none of the knowledge comes easy at first but once I break through to a new area that's it, conquered, and on to the next idea in my head . After a while the nodes do kind of start to talk to you and lead you further on but for me, once I get there I'm like - ok that's cool but can I take it 2 steps further and then another 2 and another and all the time I am thinking, "wow ! nobody has done this yet, nobody has seen this yet I have to get this out " and when its out its a massive 'buzz' because I know there's a bunch of artists going "ahhhh. now I get it " and hopefully those dudes and dudetts are taking it forward .
I'm in the lucky position that my business was rammed with work all over the pandemic crisis and has now quietened down allot, actually it's pretty dead now, but it's given me some time and a little financial back up to try and crack this for everyone, even if it's just a little bit .. .for the time being anyway.
What I am hoping to do is to get into this whole pushing Maya forward thing, full time, breaking boundaries, experimenting with new fx etc and getting that information out to other artists and animators so we can all benefit, that would be amazing - no clients and exciting work - that's the dream for me.
AD doesn't pay me in any way but their support and enthusiasm is very much appreciated as is yours .
Appreciated
Phil aka MayaGuy 😉