Community
Bifrost Forum
Welcome to the Bifrost Forum. This is the place for artists using Bifrost to ask and answer questions, browse popular topics, and share knowledge about creating effects procedurally using Bifrost. You can also visit the Bifrost Community on AREA to download an array of ready-to-use graphs, read Bifrost news and updates, and find the latest tutorials.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

MJCG compounds 2.1 released

1 REPLY 1
Reply
Message 1 of 2
mjcg91
308 Views, 1 Reply

MJCG compounds 2.1 released

Hi Everyone,

MJCG compounds 2.1 has been released. This is a minor feature and bug fix update.


Release note: 

### `2.1.0 - June 23, 2022`

#### New compounds
    ● compute_graph_coloring: A graph colorer with 3 algorithms: Greedy, Jones-Plassmann, Welsh-Powell.
    ● closest_point_to_line_ratio: Returns the ratios on a line defining its closest locations from a point.
    ● closest_line_to_line_ratios: Returns the ratios on two lines defining their closest locations from each other.
    ● distance_between_point_and_line: Returns the shortest distance between a point and a line.
    ● distance_between_lines: Returns the shortest distance between two lines.
    ● find_quadratic_roots: Finds the roots of a quadratic equation.
    ● find_cubic_roots: Finds the roots of a cubic equation.

#### New graphs
    ● graph_coloring_points
    ● graph_coloring_faces
    ● shortest_path_between_segments
    ● closest_position_on_segment

#### Enhancements
    ● "generate_L_system" is ~50% faster.
    ● "generate_ivy" is faster.
    ● "generate_venation" is faster. 
    ● "create_point_mendelbulb" is faster and use less memory.
    ● "update_face_neighbors" now returns both direct and indirect face neighbors. 
    ● "angle_between_vectors" now accepts all vector data types.
    ● "distance_between_vectors" now accepts all vector data types.
    ● "multiply_vector_by_matrix" now accepts all vector data types.
    ● "resize_vector" now accepts all vector data types. 

#### Bug fixes
    ● "soften_harden_mesh_normals" Could not transfer face vertex normal when converting mesh to Maya mesh.
    ● "resize_strands" returned incorrect results when preserve_positions was disabled.
    ● "update_mesh_curvature" returned unnormalized values.
    ● "angle_between_vectors" returned NaN is some cases.
    ● "bias" was broken.
    ● "look_at_solver" Fixed up_vector behavior. 

#### Behavior change
    ● Generate_L_system: Chaos behaves differently compared to the previous version. If you have chaos applied in your L-system, the generated shape will be a bit different. 


Download link: https://mjcg.gumroad.com/l/mjcg_compounds

Enjoy!

Maxime Jeanmougin - Technical Artist
https://maximejeanmougin.com

Join the Bifrost Addicts community on Discord:
https://discord.gg/bifrost-addicts
1 REPLY 1
Message 2 of 2
Christoph_Schaedl
in reply to: mjcg91

Thanks i have to update!

----------------------------------------------------------------
https://linktr.ee/cg_oglu

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report