Mesh Scope
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Hey everyone,
I've been learning Bifrost for a while now and have been learning a lot from the forum. This is the first time I'll show anything I've been working on.
In order to try and better understand how the offset array's for mesh construction work I created myself a little node I'm calling mesh_scope. You can basically plug any mesh into it, give it a face id and it will visualize that face, the vertices that are used to create it and their vert id's. It's basically visualizing the a mesh structures face_vertex and face_offset. You can change the colours and offset the specified face if you want too as well. It works very much the same as the setup in the first 5 mins of the I'm not sure how useful it would be to anyone else but I was thinking I might do a break down of how it works if it would help anyone learning
Here is a video of it in action
Thanks
James