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Make Bifrost particles stick to emitter

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dryermar
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Make Bifrost particles stick to emitter

Hi

Is there a node to make Bifrost particles stick to the surface they are emitted from? 

 

I want a deformable object emit particles. These particles are then turned into a mesh (points_to_level_set connected to volume_to_mesh). I just want the particles to stay at the point they are born on the surface and follow its deformations and transformations.

 

In the original (non-Bifrost) particles (nParticles and "classic" particles) you could set an object as a goal and set goalU and goalV toe be equal to parentU and parentV. Something like this is what I need.

 

Thanks!

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