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11-15-2019
01:19 PM
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I'm experimenting with using the BFG flame sample and attaching to an animated torch. i want to render in Redshift, so I added a Write VDB node (and time node /etc.) . As I play out the sequence to write out the VDB's I noticed the sim takes longer and longer per frame and the VDB file sizes grow very large , multi-GB in later frames. I'm guessing its from the smoke rising upwards and adding to the overall volume size. Is there a way (like old Bifrost liquid) to add a killplane or killvolume to keep the sim times reasonable and VDB file sizes down?
Solved! Go to Solution.