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Is there a way to highlight interpenetration of objects in bifrost graph ?

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anubhavYYEF6
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Is there a way to highlight interpenetration of objects in bifrost graph ?

Is there a way we can highlight or sort interpenetration area of an object through bifrost ?  goal is to have a qc tool for identifying any interpenetration area before we do cfx on character, maybe once we have ability to sort out penetrations we can apply delta mush on those vert to clean penetration or also can move those vert in normal direction until penetrations are removed. 

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This isn't currently possible with vanilla Bifrost, but it should be possible to make something like this with a bit of graph programming, perhaps using convert_to_volume.

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