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Is there a node that will subdivide a mesh? Like Maya's polySmooth.

9 REPLIES 9
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Message 1 of 10
mcw0
464 Views, 9 Replies

Is there a node that will subdivide a mesh? Like Maya's polySmooth.

I need to adjust the resolution of my mesh in my graph to be able to collide with differently sized objects.  I downloaded a catmull_clark compound from gumroad but it complained as soon as I connected a mesh to it.

9 REPLIES 9
Message 2 of 10
sepu6
in reply to: mcw0

This works well, BF 2.6 

maya_1dyGjg0XMQ.gif

 

 

 

https://www.youtube.com/watch?v=3PdFzMMC4Qw

 

 

Message 3 of 10
mcw0
in reply to: sepu6

ccsm.pngI have that one.  When the node is created, the "mesh" input is grey.  And when I plug a mesh into it, it turns red.  

Message 4 of 10
sepu6
in reply to: mcw0

make sure you have BF 2.6 and the latest rebel package which is .042

Message 5 of 10
mcw0
in reply to: mcw0

ccsmError.png

Message 6 of 10
mcw0
in reply to: sepu6

My Bifrost version is 2.3.0.1.  They just updated it and it's not the latest?!  UGH!

Thanks

Message 7 of 10
sepu6
in reply to: mcw0
Message 8 of 10
morten.bojsen-hansen
in reply to: mcw0

There is also sqrt3_subdivide_mesh which is built in, but the catmull clark compound might be better.

Message 9 of 10

It's seems like it hase no effect

Message 10 of 10
morten.bojsen-hansen
in reply to: mcw0

@rostom.rais Which? If you're talking about sqrt3_subdivide_mesh it currently does not work with meshes with boundary (like a plane) so that might be the problem. Otherwise, please provide a scene file so we can see what you're doing.

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