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Instancing geometry

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Anonymous
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Instancing geometry

Anonymous
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Hi guys,

I need your help with setting up Instancing workflow for creating custom bushes/shrubs.

I have looked over the Instancing sample scenes but I still cant get it to do what I need. (I have 0 experience with Bifrost/procedural workflows )

 

What I need is this:

1. Use the Base mesh as a surface for driving the instances

2. Use the Leaf mesh to be instanced (will need multiple Leafs as well, but first Id like to master the scenario with one Leaf only)

3. Need to be able to control the number of instanced Leafs

4. Need to be able to control the random orientation of instanced Leafs (ideally on all 3 axis)

5. Need to be able to control the random position of instanced Leafs

6. Need to be able to control the random scale of instanced Leafs

7. Need to be able to convert instances to geometry so that I can render it with V-Ray.

 

This is what I have managed to do so far...

Instance_Test_01.JPG

any help would be much appreciated!!

cheers 

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Instancing geometry

Hi guys,

I need your help with setting up Instancing workflow for creating custom bushes/shrubs.

I have looked over the Instancing sample scenes but I still cant get it to do what I need. (I have 0 experience with Bifrost/procedural workflows )

 

What I need is this:

1. Use the Base mesh as a surface for driving the instances

2. Use the Leaf mesh to be instanced (will need multiple Leafs as well, but first Id like to master the scenario with one Leaf only)

3. Need to be able to control the number of instanced Leafs

4. Need to be able to control the random orientation of instanced Leafs (ideally on all 3 axis)

5. Need to be able to control the random position of instanced Leafs

6. Need to be able to control the random scale of instanced Leafs

7. Need to be able to convert instances to geometry so that I can render it with V-Ray.

 

This is what I have managed to do so far...

Instance_Test_01.JPG

any help would be much appreciated!!

cheers 

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