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Hello,
I hope that you can help me as I was not able to find any example for this scenery.
I am writing an Alembic exporter in 3ds max that writes particle cloud and also particle shapes as instances as well as an index for each particle (named "class") which indicates which mesh the particle uses.
In Houdini importing such a cache file is working smoothly, but in Bifrost I don't know how to extract those shapes and then assign to particle based on the "class" data.
This is quite important as any other option would generate a much larger Alembic file.
Included is a screenshot of data browser as well as the .abc cache file example.
Thank you!
Solved! Go to Solution.