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Designing abstract graphics using bifrost in Autodesk maya

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Message 1 of 6
mathematicalpurpose
317 Views, 5 Replies

Designing abstract graphics using bifrost in Autodesk maya

The graphics you see below are designed with bifrost, so I decided to learn bifrost, but I don't know how to design such visuals, that is, by holding a line together with other lines and deforming it. Is it made from the graph editor of bifrost, I would appreciate it if you could help me, thank you.
66F566E1-DCDE-4707-BF6D-653F68AB2479.jpeg572A0C84-573E-4D43-9E76-99746B8C133E.jpeg

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Message 2 of 6

Hi, there is a tutorial here that covers the basic workflow. 

https://www.youtube.com/watch?v=FCIL8rLasDs

 

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 6

Hello, your designs are legendary. but I watched the tutorial but I don't know how to vertex formed in the upper parts. I also don't know how to add depth to vertexs. T572A0C84-573E-4D43-9E76-99746B8C133E.jpghank you.

Message 4 of 6

Thank you. The upper wood image uses a curl_noise_field to shape the strands (20 million) using a torus as the input shape. I'll look into doing a tutorial to explain it in more detail.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 6

Thank yok

Message 6 of 6

Here is a tutorial for you: https://www.youtube.com/watch?v=0XAXqMhvtVU

Lee Griggs
Arnold rendering specialist
AUTODESK

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