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Delete or kill particles

4 REPLIES 4
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Message 1 of 5
jalixko
885 Views, 4 Replies

Delete or kill particles

How can I delete particles under de 0 postion Y axis using BFG?

4 REPLIES 4
Message 2 of 5
joostkonemann
in reply to: jalixko

You can use the simulation bounds input on the particle_solver_settings node (the bounding box of the input mesh will be used to define the bounds). Or change the property_kill_points compound a bit to use the y position as criterium, see screenshot.

 

kill_on_position.png

 

 

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MacBook Pro 13,3 - 2.7GHz - 16GB - Radeon Pro 460 - macOS Catalina 10.15
Message 3 of 5
jalixko
in reply to: joostkonemann

Thanks, the bounds option works fine.

Now I am trying to add mor emitters to my scene.

I could combine both objects , but I would like to know the way to add more emitters object to the Bifrost node graph.

screenshot.62.jpg

Message 4 of 5
Christoph_Schaedl
in reply to: jalixko

Ports with three dots are fan in ports. 

Just plug in a second object into the same port. 

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Message 5 of 5
jalixko
in reply to: Christoph_Schaedl

Thanks.

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