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Can't output mesh

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labbejason
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Can't output mesh

I have an asset that I referenced in the scene. I made a new graph, drag a mesh from the reference into the graph, and tried to make a direct connection from the mesh's output to the output node. This creates an empty bif shape and throws a warning: `// Warning: Bifrost: Failed to convert output port 'mesh2' of type 'array<Amino::Object>'. //`

 

This is a normal mesh with nothing in its history stack. I'm able to reference a new poly sphere and have it work no problem, so any ideas why it's failing on my asset?

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labbejason
in reply to: labbejason

Got to love that I can't delete this post. I Immediately noticed that the mesh in my asset has multiple shapes, and I was dragging the transform in, not a single shape. After dragging a shape into the graph it works as expected.

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