Hi bifrosters!
i am trying to replicate dr strange portal effect, im using a sphere which is rotating in a circlel. but since the speed is fast, it doesnt look like a circular motion, instead like stepped. anyone help !
FYI, i have tried increasing the substeps upto 30 but it doesnt respond.
Solved! Go to Solution.
Solved by vickytronzJNKLT. Go to Solution.
Did you try increasing the FPS in the Maya timeline (bottom right corner)?
hey, that worked.
but when playing it back after caching, the whole sim looks slow. any work around to playback in realtime 24fps? thanks. 👍
Did you ever figure out how to increase substeps legitemately? having issues with collisions
Can you show a screenshot or even better share the scene of the issue that you are having.
I will definitely when I get a break...but tbh its not anything complicated so I didnt post it in the first place
cube internally extruded into a container (used as colider)
sphere above as the emiter
large plane for kill plane underneath the container
gravity set to 980
density set to .001
voxel size set to 2 for lower particle count
if this chugs so much with a generic scene...I would hate sim something complicated on a deadline that needed to be art directed. Ive used realflow on hardware with much less resources and it was much more stable and reliable.
just trying to learn something new and it seems like autodesk tries to make it harder for you
ok I guess is the old system if you do not know. So Im afraid I cant help you there.
its ok, I think im just going to cut my losses and invest in houdini for dynamics etc.
Sure you can learn Houdini but if you want to stay in Maya then learn the Bifrost procedural graph, which is a node base system, much better and you can art direct whatever you want, and again is procedural.
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