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bifrost graph aero animated texture emission

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jpatterson4
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bifrost graph aero animated texture emission

I'm starting with the burning_barrel example.  I middle-mouse-dragged a poly plane into the bifrost graph editor.  I plugged it in to the add_mesh_noise node to replace the sphere that was there.  How can I control the flame so it does not all go up in flames at once?  

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jpatterson4
in reply to: jpatterson4

I've hooked up a sphere to a mask_influence and then a kill_influence.  Where should I plug these in to kill aero emission?  I plugged the kill_influence into the +influence of the simulate_aero, but it has no effect. 

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jpatterson4
in reply to: jpatterson4

I take it all back.  It works.

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