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Arnold Color mapping based on Bifrost Liquid Velocity?
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I'm trying to animate a boat cutting through some ocean waves. For additional realism, I thin the water should change color based on velocity when rendered. Currently, the ocean surface is either a constant color or 100% foam particles. The bifrost particles will change from blue to white based on velocity in the viewport, but the Arnold render doesn't do that.
This image is taken from a Houdini tutorial and shows what I am after. The faster, agitated water will gradually turn into foam by shades of lighter blue before transitioning into foam particles.
Is there a way to do this with Bifrost liquids and BOSS?