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Arnold Color mapping based on Bifrost Liquid Velocity?

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dangertaz1
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Arnold Color mapping based on Bifrost Liquid Velocity?

I'm trying to animate a boat cutting through some ocean waves.  For additional realism, I thin the water should change color based on velocity when rendered.  Currently, the ocean surface is either a constant color or 100% foam particles.  The bifrost particles will change from blue to white based on velocity in the viewport, but the Arnold render doesn't do that.

This image is taken from a Houdini tutorial and shows what I am after.  The faster, agitated water will gradually turn into foam by shades of lighter blue before transitioning into foam particles.

dangertaz1_0-1703615287729.png

Is there a way to do this with Bifrost liquids and BOSS?

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darioOrtisi
in reply to: dangertaz1
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dangertaz1
in reply to: darioOrtisi

Thank you darioOrtisi, I will try this method.

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