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Aero Normals

4 REPLIES 4
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Message 1 of 5
valhallen
690 Views, 4 Replies

Aero Normals

Hey all, trying to get a normal pass out of aero by taking the SDF and sampling the gradient ...

Except `fog_density_to_level_set` does not appear to be working at all, I was under the impression that it should add a `voxel_signed_distance` attribute?  ... am I getting something wrong here?

image.png

 

 
 

 

4 REPLIES 4
Message 2 of 5
valhallen
in reply to: valhallen

In fact, when I fake a signed distance, this node removes it?  Please tell me what's going on?

valhallen_0-1630090821891.png

 

Message 3 of 5
stamatk
in reply to: valhallen

Hello @valhallen 

 

You have indeed stumbled onto a defect which we have now isolated and fixed. Please try again in an upcoming release.

 

Sorry for the inconvenience!

 

Kosta



Konstantinos Stamatelos

Bifrost FX Product Owner and Designer

Message 4 of 5
valhallen
in reply to: stamatk

Thank you Kosta!

Drove myself insane trying to work it out, in the end got around it by turning the voxels into points, making a new SDF volume from those points, and sampling that 😄

Cheers

Message 5 of 5
jhamilton3E55F
in reply to: valhallen

LMAO I stop trying, thinking i was dumb! I pugged it in so many ways.

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