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Adjust Mesh/Polygon from SVG

4 REPLIES 4
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Message 1 of 5
Fajota
217 Views, 4 Replies

Adjust Mesh/Polygon from SVG

Hello my friends!

I have the SVG logo bellow. The files are attached.

 

example.jpg

When I pass it to Bifrost Graph the polygon/Mesh creates new faces.

clear.jpg

 

How can I fix it and leave it the same as the SVG? Or... Can I fill, extrude and, bevel the lines?

fill.jpg

Thank you

 

4 REPLIES 4
Message 2 of 5
g2m.agent
in reply to: Fajota

You don't need Bifrost. just import the SVG directly, Maya comes with extrude and bevel.

maya_x3FemgLiYb.png

Message 3 of 5
Fajota
in reply to: g2m.agent

Hi @g2m.agent ! Thank you for your help, but I know that. So, I want work with Bigrah because I have been studying how to make a melting ice converting this Houdini’s tutorial https://youtu.be/J0NtJNmSvDE

 

Message 4 of 5
sepu6
in reply to: Fajota

Bifrost does not like concave geometry you need to remesh the geo before going into BF (until we get one inside BF) or in the same properties of the SVG  just check deformable mesh and that will work. 

Message 5 of 5
Fajota
in reply to: sepu6

Awesome! Thank you @sepu6

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