While we are doing within our general model 3ds max design scene instead of preparing ourselves as we prefer to use ready models. The reason for this to be started with 3ds max or the work we have done or are supposed to grow up to be urgent. But actually this type of work most of the time it's more time consuming than actually saves us time, and now he's got a lot of it that you may encounter, you may encounter most of the fact that 99.99% below list, and then you save it as going to happen to you tell him how to let yes;
Now will contact you with a scene so that a sample picture show ;
Within the scene the scene is located in more than 23 million to pay attention to the number of polygon, box, and box 3 so how is just 3 pieces, like this is unnecessary and extreme use turbosmooth is happening with the segment number. In the meantime, we want to tell you how you can do the same things with lower. The polygon count is too much on stage is very good quality and good doesn't mean you your own scene, with less polygon can be made to work too.
Well say you have the up to 10 million polygon scene this, how this problem is solved, your first scene reached the limit of how much this polygon, so have objects with a polygon and if it doesn't work, delete it, and you have unhide hidden by a useless object, delete it, and then again in case if you want to look like is not, if you're going with a solution of water immediately, using MultiRes have, do not use, or the information non-friends can watch the lesson by clicking on the link immediately. Let's talk a little bit briefly here, with very high polygon objects your object without destroying it degrades your polygona the number of how an object from the polygon that you want so you can lower the level of 100.000, of course, under reasonable conditions, this process not only reduces the number of the polygon so your object.
To summarize avoid model as advice on stage ready, prepare yourself your models, try to stay within poylgon on the level you need to be careful.
Hope has been a useful post for you, if you have any questions you can ask 3ds max from the comment section or you can check our forums.
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