Add a Lathe modifier and check on 'Weld Core', "Flip Normals' and from the Align settings, click 'Min'.
Add a Turbosmooth - Iterations 1 and place the light bulb in the correct position as shown below.
Group all the elements plus the light bulb (Group > Group), and from the Hierarchy menu click 'Affect Pivot Only' and center the Pivot to the center of the main body. Finally make five copies and rotate them like so.
Create two new Lines which will be our cables. Check 'Enable in Viewport' and give them a medium thickness and then convert them to Editable Poly. And as we did before, make five copies and rotate them around, one for each arm.
Create a new Cylinder and Convert it to Editable Poly. Delete the top polygon and on the bottom one, apply a Bevel two times, Inset and then bevel, Extrude, and Bevel again with the same value as the bevel before the extrude. The result should be like this.
We continue by doing an Inset, Bevel, Extrude, and Inset. Extrude again with a high value for the Height and then Inset again, and finally Extrude with a negative Height.
Add some additional edge loops using Ring and Connect as shown.
Add additional edge loops at the bottom as shown, and make a hole on the side using the techniques previously covered.
Create a new Torus with 12 Sides and 24 Segments and Convert it to Editable Poly. Delete the bottom half and while holding Shift, drag downwards to create something like this.
Apply a Symmetry modifier, set the Mirror Axis to Y, and then Convert the object to Editable Poly.
Add two new edge loops on one side, and Delete the polygons between the new loops. Then select the two borders and hit the Cap button, finally apply a Chamfer to the edges.
Add a Turbosmooth modifier and make a few copies of the element in order to get something like a chain. After that make a new Line that goes in the holes, this will be our cable.
Finally go back to the top element and select the top border. Using Shift + drag, move it upwards. The first time make a small move, and for the second make a larger one in order to get a supporting edge from the first move. This will complete our Chandelier model.
FINISH 🙂
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