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Model A Decorative, High Poly Chandelier In 3D Studio Max Part – 8 - FINAL

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SerdarHakann
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Model A Decorative, High Poly Chandelier In 3D Studio Max Part – 8 - FINAL

Step 71

 

Add a Lathe modifier and check on 'Weld Core', "Flip Normals' and from the Align settings, click 'Min'.

 

71.jpg

 

Step 72

 

Add a Turbosmooth - Iterations 1 and place the light bulb in the correct position as shown below.

 

72.jpg

 

Step 73

 

Group all the elements plus the light bulb (Group > Group), and from the Hierarchy menu click 'Affect Pivot Only' and center the Pivot to the center of the main body. Finally make five copies and rotate them like so.

 

73.jpg

 

Step 74

 

Create two new Lines which will be our cables. Check 'Enable in Viewport' and give them a medium thickness and then convert them to Editable Poly. And as we did before, make five copies and rotate them around, one for each arm.

 

74.jpg

 

Step 75

 

Create a new Cylinder and Convert it to Editable Poly. Delete the top polygon and on the bottom one, apply a Bevel two times, Inset and then bevel, Extrude, and Bevel again with the same value as the bevel before the extrude. The result should be like this.

 

75.jpg

 

Step 76

 

We continue by doing an Inset, Bevel, Extrude, and Inset. Extrude again with a high value for the Height and then Inset again, and finally Extrude with a negative Height.

 

76.jpg

 

Step 77

 

Add some additional edge loops using Ring and Connect as shown.

 

77.jpg

 

Step 78

 

Add additional edge loops at the bottom as shown, and make a hole on the side using the techniques previously covered.

 

78.jpg

 

Step 79

 

Create a new Torus with 12 Sides and 24 Segments and Convert it to Editable Poly. Delete the bottom half and while holding Shift, drag downwards to create something like this.

 

79.jpg

 

Step 80

 

Apply a Symmetry modifier, set the Mirror Axis to Y, and then Convert the object to Editable Poly.

 

80.jpg

 

Step 81

 

Add two new edge loops on one side, and Delete the polygons between the new loops. Then select the two borders and hit the Cap button, finally apply a Chamfer to the edges.

 

81.jpg

 

Step 82

 

Add a Turbosmooth modifier and make a few copies of the element in order to get something like a chain. After that make a new Line that goes in the holes, this will be our cable.

 

82.jpg

 

Step 83

 

Finally go back to the top element and select the top border. Using Shift + drag, move it upwards. The first time make a small move, and for the second make a larger one in order to get a supporting edge from the first move. This will complete our Chandelier model.

 

83.jpg

 

FINISH 🙂

 

Serdar Hakan DÜZGÖREN

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3D Generalist |Serdar Hakan.NET | Serdar Hakan AKADEMİ |


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