@neam
Wow. That's good. Here's another, totally different, scenario.
I just bought a house and the previous owner installed too many water sprinklers in the back yard. There are so many sprinklers haphazardly placed that the soil can't absorb it all and puddles are formed. When my sprinklers are running the neighborhood kids begin to line up wondering if they can play in my yard......Like it's a Wet-N-Wild water park.
I draw my yard and include the location of each sprinkler head--all sprinklers are the same model. I create a sprinkler head topology with a buffer consistent with the 'coverage' provided by the manufacturer specs.
My point topology reveals the yard is adequately watered. Every blade of grass gets wet and judging from the puddles, it gets too wet. Waayyy too wet.
Does my Map3D topology identify which sprinklers I can remove? I don't want to remove too many or the wrong ones because it might result in 'dry spots' and I don't want to keep unnecessary sprinkler heads that will continue to make puddles.
Your thoughts? Should I charge admission?
Chicagolooper
