@john_daues wrote:
<<This is topography. The plan is to create this surface, then another surface that has same x,y but different z (elevation) and then create a surface that is a difference of the two.>>
That is what's called a volume calculation and it's traditionally performed in C3D, not Map3D.
If your second surface is higher that the first, then that is your FILL, as in creating a hill from flat land when designing a golf course. If your second surface is lower than the first then that is your CUT, like when designing a sand trap or a ditch. The fill or cut is exactly as you describe: the 'difference' between two surfaces.
<<Common examples of using the Civil3D toolset is highway design including on- and off-ramps, grading raw land to finished grade especially to facilitate drainage flow, detention pond excavation to accommodate a certain volume, designing a level building pad, determining foundation wall heights, etc., etc.>>
Cut and fill calculations are one of many built-in tools available in the Civil3D toolset. The C3D toolset is also capable of creating a transitional slope from the outer edges of your second (or proposed) surface so it meets, or blends into, your the existing surface. In the absence of a transitional type of surface, there's no 'connection' between the first and second so one of your surfaces will be floating in space. There are even various elevation editors which manipulate the elevations of vertices and individual points during your surface design which enables you to fine tune your finished grade. Do you believe you have the right tool for the right job?
While the makeup of Map3D provides you with strong analytical features, analytical tools that aren't available in C3D, it does not have C3D's surface design capability. To achieve your goal, you may use a lisp, however the lisp will likely be narrow in focus or specialized to do only one thing. It won't provide the design options or the if-I-do-this/then-this will-happen manipulation that's available in C3D.
Chicagolooper
