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Good morning my dear friends of the AutoCAD Forum, I have an oddity that I need a little help with:
Last week I had discovered the VIEWBASE set of commands for outputting 2D drawings of my 3D models, and have been using it quite successfully for putting together drawings for my Master's of Fine Arts final project book. Part of the process for compiling the drawings for my book includes editing a couple features in my scenic unit models to reflect changes made through our construction process (essentially, I am putting together a set of as-built drawings), something that up until this morning has not been an issue. This morning, I was generating print layouts of a scenic unit, in this case a door unit that mounts to a pivot bar, the model of which I edited to reflect an as-built change in the length of the pivot arms, and part of the process included a change to the design of the pivot bar itself, specifically the design of the end mounts, which, when originally conceptualized, were flanges welded to the end of the bar rather than the updated design featuring a cup in which the bar could freely rotate. Because of the nature of the changes, I opted to generate all new models of the pieces in need of change instead of trying to modify what I had, so I deleted the original set of objects, and replaced it with new all pieces. When I went to set up my print layout things got a little weird, in that despite having deleted the original objects that no longer show up on the model in modelspace, nor do they exist on any layer visible or frozen, they do still show up on the parent view and associated views in my print layout, and I cannot figure out why?
I also will note that in the process of editing the model, I went a step further put each feature of the drawing in its own block to make selecting individual model features easier, along with shifting specific components to a group of layers representing material types within the blocks for each model feature, i.e. my steel inner frame block features the frame pieces assigned to the "steel" layer, while the hardware shown is assigned to a layer called "hardware", and a wheel mounted into the frame was assigned to a layer called "plastics". I then set a layer for each block that makes up the whole of the model, so as to be able to easily hide the parts I don't want to see. This is something I've done before without issue, so I don't suspect this to have anything to do with my problem, though I mention it only to help narrow down the causes. EDIT: I also took some time a created a 3D Dynamic block last week to generate hex-head bolts of a specific length, and separate Dynamic block for matching nuts and washers. Usually I just pull the appropriate hardware from McMaster-Carr, however creating the blocks saves me time by allowing quick manipulation of a linear parameter to lengthen or shorten to bolt, good for when you don't quite know what length you need. I don't suspect this is a contributor to my issue either, but I did make the blocks within this drawing set so I mention it none-the-less.
Any thoughts would be greatly appreciated, and to help describe my problem, I have attached a PDF print showing an isometric of my model as it exists in modelspace next to a VIEWBASE parent view showing the additional deleted geometry.
For those who a curious about the design: This is a door unit from a production of An Absolute Turkey, a three act farce. The play takes place in three different locations, differing per act, and is usually produced with three completely different sets. In our case, our budget nor timeline allows for the construction of three complete sets, so the decision was made to approach the show from a more abstract style. The unit shown is one of two identical pieces designed to pivot around the shown pivot bar that was attached to a false proscenium. This allowed, along with other movable set features, for the dynamic of the set to change from act to act by changing the door's orientation. Because the play calls for heavy use of the doors (the doors themselves are not in the model) in the comedic action of the play, the units needed to be fairly stable when interacted with necessitating the need to have a stiff steel inner frame that was built out with a wood frame, a MDF top skin and then detail moulding, attached to a pivot point with very tight tolerances. For this we chose a combination of DOM and precision steel tubing with a ID-OD difference of around 0.02". The tight tolerance required the changes to the pivot bar as mentioned above to allow the bar to freely move along with allowing the arms to rotate freely around the bar as well. In the end, this proved extremely successful, the doors pivoted well, albeit stiff, despite having to fight a slight rake in the floor of + or - 1/2" over the distance traveled, and stayed very steady through heavy door slamming. It was however necessary to install a drop pin (also not shown) on the door frame to lock the unit into position during the performances. The pin simply engaged a hole drilled into the stage floor.
Solved! Go to Solution.