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I am learning 3D modeling and wanted to experiment with the Sculpt command. In the basic Autocad info it shows multiple surfaces that cross over each other in kind of a sloppy way being something you can use Sculpt to convert to a unioned (?) solid (trimming away the excess parts) as long as there are no gaps.
So in trying it out, I created a hollow tube using the loft command and then created two morphed hexagons by creating a heaxonal surface then converting it to a nurbs surface so that I could stretch it. I intersected the tube with the two hexagons so that there are no gaps, which to me seems like that qualifies as being watertight, but when I run Sculpt, it says that it cannot detect any watertight surfaces.
Any thoughts?
Solved! Go to Solution.