@M_Hensley wrote:
To get rid of self intersections explode the polyline then use overkill command to get rid of duplicates then use pedit command and join option ....
If backtracking of the Polyline over itself is the source of the self-intersection problem, Explode/Overkill may not fix it for you. If you have, say, a segment going to the right, and then one going partially back over that segment, and then another continuing farther to the right beyond that segment, Overkill won't find that because none of the Lines resulting from Exploding will match at both ends. But certainly try that approach first, in case a complete segment coincidence is the issue and it can fix it.
But you might be able to see where such an incomplete-overlap situation is by selecting the Polyline, and in the Properties box, picking in the Vertex slot and then on the arrows that will step an X marker around the vertices, and watching for it to back up anywhere. Or you can get the same marker moving around with PEDIT, Edit-vertex option, and repeated Enters for the default Next-vertex option. Within that command, if you find a backtrack, with the Previous and Straighten options, you can fix it without Exploding it.
Kent Cooper, AIA