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scale without scaling

geraldbossink
Enthusiast

scale without scaling

geraldbossink
Enthusiast
Enthusiast

I wondered: Is there a possibility to scale the distance from one (or more) objects to a base point, without scaling the objects themself? I'm trying to find out if I can make an 'exploded view', in wich the 3D objects get a bigger distance from the centre of the view, to get a better grip on the assembly.

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imadHabash
Mentor
Mentor

Hi,

I think that your Title should look like this : Stretching without scaling !! :cara_con_una_leve_sonrisa:

 

Imad Habash

EESignature

geraldbossink
Enthusiast
Enthusiast

Maybe, or moving without scaling. Basically it's a move action, but all objects have to move away from 1 central base point. That's how I got to the idea that maybe if I can scale the objects with that single base point and then scale back the objects to their original scale, it would do the job.

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Kent1Cooper
Consultant
Consultant

@geraldbossink wrote:

.... Is there a possibility to scale the distance from one (or more) objects to a base point, without scaling the objects themself? ....


If 2D movement of things will do, you could perhaps use MovePerToObject.lsp with its MPO command, >here<.  Draw a tiny CIRCLE or DONUT centered on your base point [it has to be a "path"-like object with directionality, not a Point, but it can be as small as you like], and after selecting things to Move, use that as the "path Object to Move things Perpendicular to," give it a distance to move things, and choose the Away option [which will be the initial default].

 

You can put everything back using the same, changing to the Toward option.

 

That Moves everything by the same distance, outward from that base point.  If you need it to Move things that start farther from there more than it Moves closer things, it could probably be altered to work that way, in which case it would need to ask for a ratio somehow, not a distance [e.g. move everything twice as far from the base as it is to begin with].  That would then be reversible by running it again asking for half as far.

Kent Cooper, AIA
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beyoungjr
Advisor
Advisor

Dynamic Blocks with length parameters and move actions might be an answer to your issue.

Not sure how much you encounter this or routinely need it but if the objects are work making into blocks then dynamic functionality is only 3 clicks away.

 

 

 


Blaine Young
Senior Engineering Technician, US Army

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dbroad
Mentor
Mentor

Aside: If you do a lot of this kind of work, you should consider learning Inventor.

 

If each component to be exploded is in block form, things become a lot easier. They could each be moved relative to a scaled distance from the centroid of each block's extent to the origin/reference.

Architect, Registered NC, VA, SC, & GA.
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